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> Diablo 4 Season 4 Best Sorcerer Build Top 7 Best Sorc Builds For D4 Season 4

Diablo 4 Season 4 Best Sorcerer Build - Top 7 Best Sorc Builds For D4 Season 4

4/1/2024 4:13:22 PM

Sorcerer is one of the top damage classes in Diablo 4 with a whole new level of build diversity and options. How changes may shape the meta or viability of certain builds in Diablo 4 Season 4? Read our D4 Season 4 Sorcerer build tier list, we have ranked the S-Tier and A-Tier best Sorc builds.


Diablo 4 Season 4 Sorcerer Build Tier List - Best Sorcerer Build In D4 Season 4

In Diablo 4 Season 4, some of the biggest changes included massive buffs to Frozen Orb that give it more control over distance and increase its damage. Skills like Hydra can now spawn two at once instead of one. Buffs to items, aspects, and conjurations will vastly improve the viability of minion and summoning builds. Core skills like Teleport were improved with faster cooldowns and movement speed boosts. Defensive abilities like Ice Armor now have near permanent uptime. These changes along with new legendary powers focus on improving both the damage and survivability of many popular Sorcerer builds. Next, let's check our D4 Season 4 best Sorcerer (Sorc) builds.


God Tier

  • Conjuration

Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player's attributes. This is an extreme buff to conjurations. We get extra 70% Crit, 70% Attack Speed, 70% Lucky hit on Conjurations which is completely out of control!


  • Frozen Orb

New Functionality: Travel distance is now controllable. Damage increased by 20% (.34 to .41). Previous, when cast above 40 Mana, Frozen Orb's explosion damage is increased by 45% against Elites and 30% against all other enemies.

Enhanced Frozen Orb: Previous, when cast above 40 Mana, Frozen Orb's explosion damage is increased by 45% against Elites and 30% against all other enemies. Now, while Healthy, the explosion of Frozen Orb deals 45% increased damage.

Greater Frozen Orb: Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.

Fixed an issue where Frozen Orbs fired from the Enchantment effect did not prioritize targeting enemies on-screen. Frozen Orb will be nuts, one of the best D4 Season 4 Sorcerer builds. No more to say about this one.


  • Hydra

Baseline maximum amount increased from 1 to 2. One of the best Diablo IV Season 4 Sorcerer builds.


  • Devouring Blaze

Crowd Controlled enemies now provide the damage bonus instead of Immobilized. This is massive. Now all build can get the full devouring blaze bonus!


S Tier

  • Esu's Ferocity

Fixed an issue where Diablo IV Skill Esu's FerocityEsu's Ferocity was applying increased Critical Strike Damage to all damage types, instead of just Fire Damage. This is a very significant nerf especially for cold build since these were lacking a good key passive. We will have to see if shatter can supplement this.


  • Teleport

Enhanced Teleport: Previous, Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. Now, you gain 30% Movement Speed for 3 seconds after Teleporting.

Mystical Teleport: Previous, for 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies. Now, teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3. 

The 30% free movement speed is awesome. Also, together with the new Legendary Aspect Aspect of the Bounding Conduit, this will maybe even enable a Teleport build since we can get cooldown to about 1 second and 500% damage sounds kind of nuts here together with Raiment of the Infinite.


Ice Armor

Enhanced Ice Armor: Mana Regeneration increased from 25% to 30%.

Shimmering Ice Armor: Previous, enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds. Now, while Ice Armor is active, you reduce its Cooldown by 2 seconds for every 50 Mana you spend.

Mystical Ice Armor: Previous, damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier. Now, while DiabloIce Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.If we have a slot for Ice Armor, this will give us a great damage buff for all frost builds. Furthermore, it now has 100% uptime for every mana spending build.