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> Rocket League Jumping Mechanics Guide How To Do Jumping

Rocket League & Jumping Mechanics Guide - How To Do -jumping?

4/23/2019 5:04:13 PM

How to do when jumping in Rocket League? In this guide, we will explain the Rocket League & Jumping Mechanics for you, and help you to learn how to do -jumping!

Rocket League  & Jumping Mechanics Guide - How To Do -jumping

 

Rocket League , Acceleration, Jumping Mechanics

First up, . In order to fully understand Rocket League we need to lay the groundwork first. is saved internally as an 8-bit unsigned Integer. What does this mean? Well Computers. The important thing to take away from this is: is a value between 0-255. The number that you see in the game is just a percentage calculated from this value. Knowing this, we can explain some seemingly weird behavior with small pads.

In real gameplay, you can see me going both from 88% to 99% as well as 88% to 100%. How is this possible? This is where the actual values come into play. One small pad gives you 30/255 = 11.76%. On the left we're going from 223 to 253. And on the right we're going from 224 to 254. 254 however is still not the maximum value, allowing us to pick up another pad even though it looks like we're already at 100%.

Second topic, accelerating in the air! A lot of players already know that it is possible to accelerate in the air without . This allows you to get just that little bit further in the air when running out of , which is great. However we wanted to research this a little more. Here's what we found. Acceleration works in much the same way does. This means you can not only accelerate forwards but also upwards by pointing your nose up. Of course the force is much lower than that of and it's not strong enough to cancel out gravity but in some cases it does make a difference.

Rocket League  & Jumping Mechanics

In above screenshot, we use the same macro to make sure that the same actions are performed. The only difference being the acceleration key. The car only hits the top if the key is pressed. There are more noticeable examples of this but we will get to those later. Going backwards propels you towards the back of the car. It should be noted however that the force is lower than the one going forward.

Jumping is similar to acceleration. If you went through the Rocket League tutorial you know that holding down your jump button will extend the height of the jump. While holding down the jump button there is a force active that pulls the car in the direction of it's roof, as can be seen from these examples. This force is only active for the first 250ms after your jump. If you keep your jump button pressed longer than that it won't make a difference.

After lots of testing we've come to the conclusion that the second jump in the air does not have this force at all. So you don't have to worry about keeping the jump button pressed there. Alright enough theory for now.

 

How To Do Effective -jumping In Rocket League?

How do we apply this knowledge in-game? We can use it to figure out how to jump as high as possible. Jumping creates an impulse in the direction of the cars roof. That means tilting the car backwards by 90° instantly, is going to render the second jump useless. When at 0 , the best way to use the second jump is almost straight up. Because the force of acceleration in the air is so low, the impulse of the jump is more important. Jump and hold the button for about a quarter of a second while pulling your car backwards by about 10°, then jump again and tilt all the way backwards. Make sure to accelerate the whole way to gain the most height. If you have even the smallest amount of this changes. is much more powerful than acceleration. Because of that it is worth it to tilt your backwards by about 30° before the second jump.

To gain the maximum height out of low amounts of : Jump and hold the button for about a quarter of a second pulling your car backwards by about 30°. and then jump immediately to make sure the momentum of the second jump carries over. Once again, make sure to accelerate whenever you're not to get to the maximum height. Perfecting this motion will allow you to touch the crossbar with 5 , land above the goal with 12 or reach the ceiling of standard maps with 40 . This is a great example of how much of a difference accelerating can make. If you're not accelerating, you will fall short of the ceiling.

If you have plenty of and you need to get up quick then you want to be holding down from the start. Because you're tilting your car backwards after the first jump, the will start to push you up against gravity immediately. This allows you to reach the ceiling in little more than 2 seconds. The goal is to clear the ball of the backboard with only 12 . In order to use this you'll want to start an exhibition match with no bots. Empty your and hit F3 to reset the shot.